Workingdogs Outfitter Logo  
The international magazine for and about working and sporting dogs -- and the people who love them.
 
Home Books and Dog Equipment Classified and Premium Ads Working Dog Articles Canine Health Articles Working Dog Resources About Workingdogs.com
 Location:  Home» Dog Training Books » General AAS » Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)  
Categories
Dog Training Books
Dog Obedience Training Books
Dog Behavior Training Books
Veterinary Medicine
Dog Training Videos
Dog Training DVD
Dog ID Tags
Training Leads & Devices
Tie Outs and Stakes
Muzzles
Harnesses & Head Halters
Leashes & Lines
Bark Control
Bark Control & Remote Training Collars
Radio & Wireless Fences
Dog Training Clickers
All Training & Behavior Aids
Travel Crates
Kennels & Crates
Dog Carriers
Dog Houses
Dog Travel Accessories
Dog Grooming Aids
Flea and Tick Control
Safety Ramps
Clothing
Automotive
Home & Garden
Health Nutrition Vet Supplies
House Breaking & Cleanup
Treats & Training Rewards
Dog Food
Doors Gates Steps
Pet Memorials
All Pet Supplies

Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

enlarge enlarge 
Brand: Wizards of the Coast
Category: Book

List Price: $29.95
Buy New: $26.85
You Save: $3.10 (10%)

Qty 1 In Stock


New (6) Used (11) from $18.00

Rating: 4.0 out of 5 stars 49 reviews
Sales Rank: 48162

Media: Hardcover
Pages: 320
Number Of Items: 1
Shipping Weight (lbs): 2.6
Dimensions (in): 10.9 x 8.5 x 0.8

ISBN: 0786928891
Dewey Decimal Number: 793.93
EAN: 9780786928897
ASIN: 0786928891

Publication Date: July 18, 2003
Availability: Usually ships in 1-2 business days

Tell A Friend
Add to Wishlist
Add to Wedding Registry
Add to Baby Registry

Customer Reviews:
Showing reviews 6-10 of 49



5 out of 5 stars DM   May 25, 2007
Bethany Gonzales
2 out of 3 found this review helpful

My boyfriend's birthday was coming up and instead of just getting him a steak dinner and some electronic device, I decided to get him something that was a little more exciting. DM's Guide. He wants to start a game this summer and this is a must so I bought him a couple books and we are on our way. Nothing says I love you and I want to be with you a long time than a Dungeons & Dragons book.

(plus it arrived the next day -it was great)



5 out of 5 stars I Have Nothing Bad to Say About this Book   May 10, 2007
Robert J Defendi (Eagle Mountain, UT USA)
1 out of 1 found this review helpful

Pros

* Increased detail in the Adventure's section. Encounter charts, for example.

* The inclusion of a section on the planes. While this has little use for those who own Manual of the Planes, it considerably opens up the options to d20 companies.

* Epic Level rules, while simple, open up characters above 20th level to other game designers.

* Many additional prestige classes. While most of these are published elsewhere, their inclusion here (and therefore in the SRD) means that game designers can now include arch mages and duelists (to name two examples) in their d20 products.

* Many great changes in the magic items department. They gave Adamantium a purpose, finally, made certain magical properties effect only the price of an item, not its overall plus. They fixed the price of skill bonus items, as well.

* Inclusion of templates at the back of the book allow for more ease of play, were miniatures are involved.

Cons

I have nothing bad to say about this book.



2 out of 5 stars POSTING INTENDED FOR DMG 2 NOT CORE RULE BOOK DMG   April 14, 2007
Michael Demeritt (Castaic, CA USA)
1 out of 8 found this review helpful

Sorry readers of reviews. This review was meant to be attached to DMG 2, not the core rulebook DMG, which is an excellent work. Sorry for the confusion.


Dissapointing is an understatement. There is not a bit of information in this book that would not have been better placed in Dragon magazine. It's useful to some extent, but most players view hardback books as "cannon" and softback as "suggestion" - and everything in this book is in the catagory of suggestion. No DM should be held to anything in the DMG-2. You can agree to adopt some of it's good ideas if you want to, but this is not golden enough to justify the price tag. If you want it, get it used, and don't spend more than $10.



5 out of 5 stars Dungeon Master's Guide: Core Rulebook II   January 16, 2007
M. Baratta
1 out of 4 found this review helpful

Just the right book for my grandsons. They were delighted to get it and know more of the content of it than I do. Thank you for your services.


5 out of 5 stars A must for DM and an excellent tool for PCs   January 4, 2007
Ryan D. Marquardt (Ames, IA United States)
1 out of 3 found this review helpful

This tool is really a must for any dungeon master and is a good tool for any player character. It after all has most of the magic items in it and describes how to go about making them. Even if you don't plan to DM it is a major piece of the whole package that one should really own.

d20  dungeons and dragons  fantasy  rpg  wotc  
Working Dogs
HOME | SEARCH | BOOK & Gear | Classifieds | Articles | Health | Resources | About Us | Privacy Statement

All site contents and design Copyright 1996 © Working Dogs
Please feel free to link from your site to any of the pages on Working Dogs domain in a non-frame presentation only.
You may not copy, reproduce, or distribute any site content in any form.
Copying and distribution of any Working Dogs domain content may be done only with publisher's consent.
For information on reprinting articles please contact Working Dogs.
Page